I like the idea of varying terraforming cost by world size. If all wet planets had a +20% bonus to food production, all dry planets had a +20% to energy production, and all cold planets had a +20% to mineral production, I'd consider specializing the districts and terraforming for that bonus, but it is a huge cost sink to bring about. As others have pointed out, you can already maximize food / mineral / energy pretty effectively independent of the planet type. maybe? But the economic system is already pretty complex. If planets types were generating unique resources (like the spice melange in DUNE or to support titan sized troops). You are sinking in huge amounts of resources to terraform, so whatever you reap from the terraforming would have to make the massive cost okay. I like the idea of terraforming having an economic impact, but I think it would be hard to implement. Paired up with a robot assembly plant or a cloning center, invites some really interesting mechanics of the overlords living in the bio dome while the robots / clones / slaves work the planet. Adding a building, a 'biome dome' could serve the ability to support a few pops of non-native species on the planet. I think that would be a meaningful change. I think the Gaia preference could be retooled to represent rich biodiversity and/or rare resources FOR that planet type. I guess if all biomes were represented, you could have a few pops of each, but the game isn't configured that way. I always found it confusing that you could have all species on one planet. I mean, if playing a desert loving species, then a desert planet IS their gaia. ![]() Matching up species with their native planet type is a lot more interesting and imaginative. In my personal playstyle, I find Gaia planets as generic and boring. Thematically the idea of a subterranean or aquatic species invites the preference of certain world types, massively changing how much population that planet can support. I like the idea of terraforming being tied to housing. Maybe station a few ground troops in case things break and you get mutant beasts rampaging through the world. ![]() Park a scientist or construction ship over it and watch the events unfold. ![]() I like the idea of terraforming being stages like an archaeology dig site, except now it is a science site. That allows those who want to just 'click and forget' to not pick the tree and do terraforming a simpler way, while those who want to dig deeper into the process can pick the tree and get more rewards out of it. I like the idea of terraforming being in a tradition tree.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |